Overview

Immersive technologies, simulation, and visualisation are converging to develop and drive many of the transformations in today’s workforce, as industries transition from historical production models towards more agile and adaptable work practices. They are being used to envision and portray unique cultural and artistic experiences; visually explore complex datasets; design, … For more content click the Read More button below. This integrated, cross-domain Master of Simulation and Immersive Technologies will qualify you to take up a range of high-value positions as future immersive technology professionals and designers capable of understanding how these practices are shaping industries. You will become part of a new generation reshaping the future of workforce creativity and productivity.  You will experience a unique, integrated and industry focussed approach to simulation and immersive technologies that will combine technical insight with analytical and philosophical understandings of these evolving practices. The program combines industry and academic perspectives with practical assignments and industry demonstrations. Our focus is on developing global leaders with an immersive design mindset, capable of applying immersive practices to tackle real world problems. A human-centric, design-led approach will be underpinned by a creative and critical mindset focussing on human perception and experience, enabling you to analyse how, why, when and where to utilise simulation, visualisation and immersive technologies such as virtual, augmented and mixed reality (VR, AR and XR) across different sectors.   The program will enable you to personalise your learning and /or bring your industry experience, knowledge and interests into your study. Students with an advanced level of knowledge and experience in a specific domain will benefit from a broadening human-centric conceptual foundation. Your learning experience culminates in a capstone studio experience that will challenge you to apply your knowledge in a practical way in real-world industry domains.  The program is structured to cater to the demands of professionals in the workforce from diverse industry sectors, including but not limited to, media and creative arts, health, defence, business, education, and manufacturing. It can be studied full-time or part-time and may be completed fully online. Students based in Sydney will have access to all on campus facilities and the option to attend face to face events and demonstrations. These events will be streamed to remote based students.For elective courses, students will be able to select from a range of fully online courses or on-campus face-to-face courses with weekly classes. Our program core courses will offer a limited introduction to software applications and students are strongly encouraged to enhance their technical skills via electives.

Learning Outcomes

1.
Adopt entrepreneurial and design thinking in communicating and applying immersive simulation and visualisation practices to address scientific, cultural, social and environmental challenges and global disruptions
  • Global citizens
  • Professionals
  • Leaders
2.
Critically interpret human performance, user and interaction requirements to inform the design of visualisation, simulation and immersive applications
  • Scholars
3.
Synthesise and critically apply the principles of immersive design, visualisation, human perception, simulation and modelling across multiple industry sectors
  • Leaders
  • Scholars
  • Professionals
4.
Critically analyse evolving technological processes and design creative and professional visualisation, simulation and immersive solutions for industry needs
  • Professionals
5.
Evaluate and develop an advanced understanding of emergent and converging immersive simulation and visualisation systems and practices
  • Scholars

Program Structure

Students must complete 72 UOC when taken as a standalone program.

Enrolment Disclaimer

Please note that this Handbook is a comprehensive catalogue of our offerings and includes courses that can be taken to satisfy program requirements irrespective as to their availability for a particular year. Availability of courses is best checked using filters on this site or on the class timetable site.

You are responsible for ensuring that you enrol in courses according to your program requirements and by following the advice of your Program Authority. myUNSW enrolment checks that you have met enrolment requirements such as pre-requisites for individual courses but not that you are enrolling in courses that will count towards your program requirements.

Admission Requirements

Entry Requirements

Minimum Entry Requirements
Limitations on Recognition of Prior Learning

Program Requirements

Progression Requirements

Students will require a WAM of 65+ with no fails to articulate from the Graduate Certificate to Masters.

For more information on university policy on progression requirements please visit Academic Progression

Associated Programs

Postgraduate Pathway

Doctor of Philosophy - PhD1292 - PhD Art, Design and Media
Master of Philosophy - MPhil2267 - MPhil Art, Design and Media
Master of Design - MDes9313 - Design

Nested Postgraduate Program

Graduate Certificate in Simulation and Immersive Technologies - GCertSIT7323 - Simulation and Immersive Technologies

Professional Outcomes

Career Opportunities

Design, Engineering, Science and Transport Professionals, Graphic and Web Designers, and Illustrators, Management and Organisation Analysts, Artistic Directors, and Media Producers and Presenters, Arts Professionals

Recognition of Achievement

Award with Excellence
For more information, please visit the link above.
The Award with Excellence is awarded in coursework masters programs, including Masters (Extension) but with the exception of Masters (Extended) such as JD and MD, when a Weighted Average Mean (WAM) of at least 80% has been achieved and at least 50% of the requirements of the award are completed at UNSW. All eligible programs will award 'with Excellence' except in special circumstances where approval of Academic Board has been given for a program to opt out.

Additional Information

This integrated, cross-domain Master of Simulation and Immersive Technologies will qualify you to utilise simulation, visualisation and immersive design to take up a range of high value positions as design leaders, managers, trainers, artists, researchers, planners, analysts, innovators and entrepreneurs in any of the following fields:

• Art, design, and animation
• Immersive entertainment and gaming
• Robotics
• Museology
• Advertising
• Education
• Architecture, social and urban planning
• Engineering
• Defence and National Security
• Emergency and national security
• Medicine, healthcare, and sports training
• Advanced manufacturing
• Business and finance
• Sustainability and environmental modelling.

Program Fees

At UNSW fees are generally charged at course level and therefore dependent upon individual enrolment and other factors such as student's residency status. For generic information on fees and additional expenses of UNSW programs, click on one of the following:

Pre-2019 Handbook Editions

Access past handbook editions (2018 and prior)