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Overview

Moving virtual objects in 3D spaces require specialised design approaches and complex applied processes.  Moving virtual objects also requires sophisticated control systems to drive movement (whether that movement comes from motion capture data, hand animation processes, or procedural techniques). This course explores processes in virtual organic surface creation, complex virtual … For more content click the Read More button below.  The course draws on research in contemporary practice from a wide range of sources including virtual sculpting processes, anatomy and physiology, colour theory, visual storytelling, along with technical skill sets and software processes.   This course fosters cross-disciplinary thinking and extends on foundations in CGI process gained in the 2000 streams. It employs layered approaches in design for the realisation of virtual control systems that underpin CGI surface manipulation, and animation.

Conditions for Enrolment

L2 Animation Prerequisite

Course Outline

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Fees

Pre-2019 Handbook Editions

Access past handbook editions (2018 and prior)