Overview

Graphics hardware: scan conversion of lines and polygons. 2D transformations: windowing, clipping, viewports. User interfaces. 3D transformations: perspective transformation, 3D clipping, hidden surface removal, lighting and texture maps. Hierarchical modelling of objects, modelling curves and surfaces with splines and fractals. Graphics standards. Lab: programming assignments.

Conditions for Enrolment

Prerequisite: COMP2511 or COMP2911

Course Outline

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Fees

Pre-2019 Handbook Editions

Access past handbook editions (2018 and prior)