Overview

Described by many students as one of the most engaging courses taken during their engineering studies, BIOM9541 has evolved over time based on student feedback to include more hands-on experiments and less theoretical assessments. Our priority access to Neuroscience Research Australia's (NeuRA) state-of-the-art 3D motion capture facilities is used to … For more content click the Read More button below. Have you ever wondered how athletes can use advanced tools to analyse their movements to improve performance? How Lord of the Rings or Avatar were created? Or how advances in wearable technology, phone apps and smart garments can be used to detect, analyse and predict injuries and health outcomes? And even be used to help people with Parkinson's disease walk with confidence? This course introduces students to the methods used in the analysis of human movement in sports, medicine, health and entertainment. It including applications in sport biomechanics and musculoskeletal modelling. Methods and software are introduced to analyse body segment and joint kinematics, joint kinetics, work and power, muscle forces and associated energy cost. Applications of biomechanics in clinical, occupational and recreational areas are presented. Highlights include access to Neuroscience Research Australia's state-of-the-art 3D motion capture lab for the MoCap laboratory sessions. Delivery is mixed mode. Mechanics of the human body offer the best possible learning and teaching experience with a focus on hands on and in-person learning experiences supported by online content that enables every student to progress and achieve at their preferred pace.

Delivery

Multimodal - Standard (usually weekly or fortnightly)
In-person - Standard (usually weekly or fortnightly)

Fees

Pre-2019 Handbook Editions

Access past handbook editions (2018 and prior)