This course introduces you to motion capture technology (mocap) used to digitally capture the real time physical movements of people and objects for application in film, animation, visual effects, and games production; as well as experimentation in media and other creative disciplines relevant to your preferred area of career practice.
You will gain theoretical and practical experience through a number of participatory exercises and practical assignments, including a project which requires you to apply data from a motion capture session to render an experimental animation sequence, digital animation character driven scene or similar creative outcome.
This course covers the professional workflow process, including the technical and aesthetic considerations involved in working with motion capture technology. You will be required to direct others in the capture of motion, as well as be directed by fellow students. You will be able to explore the interface to motion capture technology through both historical and contemporary outcomes. Emphasis will be placed on learning the steps needed to plan and run a successful shoot in a high-tech studio setting. You will take from this course the ability to use motion capture as a tool, coupled with an expanded knowledge of its use in industry relating to Media Arts, Film, Broadcast and Gaming. The course focuses on capturing human motion and moving props to provide you with initial training, which you can then apply later for producing work in areas like drawing, digital puppetry and facial motion capture.
The course provides proficiency for further independent or collaborative use of the motion capture facilities and equipment.