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Introduction to Game Design - SOMA9210 |
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DescriptionThis course outlines principles, theories and processes for the design and evaluation of computer games. Concepts of game mechanics, gameplay, rule and system theory, AI for games, level design, prototyping, play testing, serious games, and ludological issues and themes are covered to allow students to develop, analyse and extend game design and contribute to the industry and academic related debate on the relative merits and future of computer games both in Australia and internationally. Because of the detail and complexity of the skills involved in this subject, students undertaking this work will be expected to devote a significant portion of their time outside of classes to progress with this work in a satisfactory manner.
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