Introduction to Game Design - SOMA9210

   
   
   
 
Campus: College of Fine Arts Campus
 
 
Career: Postgraduate
 
 
Units of Credit: 6
 
 
EFTSL: 0.12500 (more info)
 
 
Indicative Contact Hours per Week: 3
 
 
CSS Contribution Charge:Band 1 (more info)
 
   
 
Further Information: See Class Timetable
 
 

Description


This course outlines principles, theories and processes for the design and evaluation of computer games. Concepts of game mechanics, gameplay, rule and system theory, AI for games, level design, prototyping, play testing, serious games, and ludological issues and themes are covered to allow students to develop, analyse and extend game design and contribute to the industry and academic related debate on the relative merits and future of computer games both in Australia and internationally. Because of the detail and complexity of the skills involved in this subject, students undertaking this work will be expected to devote a significant portion of their time outside of classes to progress with this work in a satisfactory manner.